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Appendix D: PuTTY hacking guideThis appendix lists a selection of the design principles applying to the PuTTY source code. If you are planning to send code contributions, you should read this first. D.1 Cross-OS portabilityDespite Windows being its main area of fame, PuTTY is no longer a Windows-only application suite. It has a working Unix port; a Mac port is in progress; more ports may or may not happen at a later date.
Therefore, embedding Windows-specific code in core modules such as
The PuTTY source base is divided into platform-specific modules and platform-generic modules. The Unix-specific modules are all in the All the modules in the main source directory - notably all of the code for the various back ends - are platform-generic. We want to keep them that way.
This also means you should stick to what you are guaranteed by ANSI/ISO C (that is, the original C89/C90 standard, not C99). Try not to make assumptions about the precise size of basic types such as
(There are one or two aspects of ANSI C portability which we don't care about. In particular, we expect PuTTY to be compiled on 32-bit architectures or bigger; so it's safe to assume that D.2 Multiple backends treated equally
PuTTY is not an SSH client with some other stuff tacked on the side. PuTTY is a generic, multiple-backend, remote VT-terminal client which happens to support one backend which is larger, more popular and more useful than the rest. Any extra feature which can possibly be general across all backends should be so: localising features unnecessarily into the SSH back end is a design error. (For example, we had several code submissions for proxy support which worked by hacking The rest of PuTTY should try to avoid knowing anything about specific back ends if at all possible. To support a feature which is only available in one network protocol, for example, the back end interface should be extended in a general manner such that any back end which is able to provide that feature can do so. If it so happens that only one back end actually does, that's just the way it is, but it shouldn't be relied upon by any code. D.3 Multiple sessions per process on some platformsSome ports of PuTTY - notably the in-progress Mac port - are constrained by the operating system to run as a single process potentially managing multiple sessions.
Therefore, the platform-independent parts of PuTTY never use global variables to store per-session data. The global variables that do exist are tolerated because they are not specific to a particular login session: Platform-specific code can reverse this decision if it likes. The Windows code, for historical reasons, stores most of its data as global variables. That's OK, because on Windows we know there is only one session per PuTTY process, so it's safe to do that. But changes to the platform-independent code should avoid introducing global variables, unless they are genuinely cross-session. D.4 C, not C++PuTTY is written entirely in C, not in C++.
We have made some effort to make it easy to compile our code using a C++ compiler: notably, our
We want PuTTY to continue being pure C, at least in the platform-independent parts and the currently existing ports. Patches which switch the Makefiles to compile it as C++ and start using classes will not be accepted. Also, in particular, we disapprove of The one exception: a port to a new platform may use languages other than C if they are necessary to code on that platform. If your favourite PDA has a GUI with a C++ API, then there's no way you can do a port of PuTTY without using C++, so go ahead and use it. But keep the C++ restricted to that platform's subdirectory; if your changes force the Unix or Windows ports to be compiled as C++, they will be unacceptable to us. D.5 Security-conscious codingPuTTY is a network application and a security application. Assume your code will end up being fed deliberately malicious data by attackers, and try to code in a way that makes it unlikely to be a security risk.
In particular, try not to use fixed-size buffers for variable-size data such as strings received from the network (or even the user). We provide functions such as D.6 Independence of specific compiler
Windows PuTTY can currently be compiled with any of four Windows compilers: MS Visual C, Borland's freely downloadable C compiler, the Cygwin /
This is a really useful property of PuTTY, because it means people who want to contribute to the coding don't depend on having a specific compiler; so they don't have to fork out money for MSVC if they don't already have it, but on the other hand if they do have it they also don't have to spend effort installing
Therefore, we don't want PuTTY to start depending on which compiler you're using. Using GNU extensions to the C language, for example, would ruin this useful property (not that anyone's ever tried it!); and more realistically, depending on an MS-specific library function supplied by the MSVC C library (
( Compiler independence should apply on all platforms, of course, not just on Windows. D.7 Small code sizePuTTY is tiny, compared to many other Windows applications. And it's easy to install: it depends on no DLLs, no other applications, no service packs or system upgrades. It's just one executable. You install that executable wherever you want to, and run it. We want to keep both these properties - the small size, and the ease of installation - if at all possible. So code contributions that depend critically on external DLLs, or that add a huge amount to the code size for a feature which is only useful to a small minority of users, are likely to be thrown out immediately. We do vaguely intend to introduce a DLL plugin interface for PuTTY, whereby seriously large extra features can be implemented in plugin modules. The important thing, though, is that those DLLs will be optional; if PuTTY can't find them on startup, it should run perfectly happily and just won't provide those particular features. A full installation of PuTTY might one day contain ten or twenty little DLL plugins, which would cut down a little on the ease of installation - but if you really needed ease of installation you could still just install the one PuTTY binary, or just the DLLs you really needed, and it would still work fine. Depending on external DLLs is something we'd like to avoid if at all possible (though for some purposes, such as complex SSH authentication mechanisms, it may be unavoidable). If it can't be avoided, the important thing is to follow the same principle of graceful degradation: if a DLL can't be found, then PuTTY should run happily and just not supply the feature that depended on it. D.8 Single-threaded codePuTTY and its supporting tools, or at least the vast majority of them, run in only one OS thread. This means that if you're devising some piece of internal mechanism, there's no need to use locks to make sure it doesn't get called by two threads at once. The only way code can be called re-entrantly is by recursion.
That said, most of Windows PuTTY's network handling is triggered off Windows messages requested by
Also, the front ends (in particular Windows Plink) can use multiple threads if they like. However, Windows Plink keeps very tight control of its auxiliary threads, and uses them pretty much exclusively as a form of One important consequence of this: PuTTY has only one thread in which to do everything. That ‘everything’ may include managing more than one login session (section D.3), managing multiple data channels within an SSH session, responding to GUI events even when nothing is happening on the network, and responding to network requests from the server (such as repeat key exchange) even when the program is dealing with complex user interaction such as the re-configuration dialog box. This means that almost none of the PuTTY code can safely block. D.9 Keystrokes sent to the server wherever possibleIn almost all cases, PuTTY sends keystrokes to the server. Even weird keystrokes that you think should be hot keys controlling PuTTY. Even Alt-F4 or Alt-Space, for example. If a keystroke has a well-defined escape sequence that it could usefully be sending to the server, then it should do so, or at the very least it should be configurably able to do so. To unconditionally turn a key combination into a hot key to control PuTTY is almost always a design error. If a hot key is really truly required, then try to find a key combination for it which isn't already used in existing PuTTYs (either it sends nothing to the server, or it sends the same thing as some other combination). Even then, be prepared for the possibility that one day that key combination might end up being needed to send something to the server - so make sure that there's an alternative way to invoke whatever PuTTY feature it controls. D.10 640×480 friendliness in configuration panelsThere's a reason we have lots of tiny configuration panels instead of a few huge ones, and that reason is that not everyone has a 1600×1200 desktop. 640×480 is still a viable resolution for running Windows (and indeed it's still the default if you start up in safe mode), so it's still a resolution we care about. Accordingly, the PuTTY configuration box, and the PuTTYgen control window, are deliberately kept just small enough to fit comfortably on a 640×480 display. If you're adding controls to either of these boxes and you find yourself wanting to increase the size of the whole box, don't. Split it into more panels instead. D.11 Automatically generated
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